- #Playerunknowns Battlegrounds Test Server Full Dev Blog
- #Playerunknowns Battlegrounds Test Server Update Is Now
Developer Bluehole used the opportunity to announce it is opening the new Miramar desert map on PUBGs test servers tonight.Update: The developers have extended the test for another day and added support for squad play.Miramar Map will come to PlayerUnknowns Battlegrounds Xbox Test Server Today. PlayerUnknowns Battlegrounds showed up at The Game Awards 2017, as youd jolly well hope given how it has dominated this past year in gaming. PlayerUnknowns Battlegrounds can evade the circle in a brand new location starting this very day.
Playerunknowns Battlegrounds Test Server Update Is Now
The test period will be brief, giving only 24 hours to check it out - and only in solo mode. For us in the UK it'll be at 2am on Tuesday, or it's tonight in America. Starting 4/19, the devs will be implementing their first-ever monthly patch on the new public test server (PTS) which is supposed to address many of the common issues players have been experiencing.PUBGs next big update is now available on the test server, and it introduces a brand-new map called Haven and various gameplay improvements for players to.The long-promised climbing & vaulting system coming to Playerunknown's Battlegrounds will debut on the test servers in a few short hours, developers PUBG Corp.
Climbing & vaulting will will let players hop over small obstacles and climb over big ones, as well as do fancy stunts like leap out of windows. I believe that's the plan for the new desert map too.Anyway, this patch first. Instead, the version 1.0 build is something that'll remain separate, reappearing expanded and improved over time, until the game's ready to leave early access.
This means bullets will start to slow in flight, falling faster as they get farther, so shooters will need to compensate more with long-range shots. Plunkbat already simulates certain aspects of a bullet in flight, with bullet speed and gravity meaning you need to aim ahead of and possibly above distant players, and now it'll simulate drag too. The 'crouch-jumping' trick in Plunkbat (hit jump and crouch at the same time and you'll be able to jump a touch higher) is already a bit like vaulting, but this will be accessible to everyone and not feel a bit exploit-y.Climbing should be interesting too, seeing players end up in more surprising places.The ballistics overhaul should also shake up action. I'm excited for this because it should make for scrappier, less predictable close-range fights, with people leaping over walls to flank and escaping out of windows.
Different guns will have different damage modifiers for different hit locations too, rather than all sharing the same values. Necks will now fall into the head hit area, taking almost as much damage as a headshot (25% less) but being protected by helmets. I find long-range murder quite boring in Plunkbat (both causing and receiving it) so I'm keen to see how much of a difference this makes.Locational damage is being overhauled too.
Playerunknowns Battlegrounds Test Server Full Dev Blog
The full dev blog post and patch notes explain more changes - and all in more detail - so go read if you're curious. And 8x and 15x scopes will let you change the zoom level by scrolling - hopefully no more needing to carry a spare 4x?Whew. The red dot, holo, and 2X sights are getting adjustable intensity, changed my scrolling the mouse wheel. Weapon zeroing (adjusting your sights to compensate for distance) is becoming "more realistic".